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GTA VI Collectibles Guide: All 200 Collectible Locations on the Map

Track down every last collectible in GTA VI with our comprehensive guide covering all 200 collectible locations across Vice City and Leonida state. Maps, tips, and reward breakdowns included.

GTAVIHub Team •
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GTA VI Collectibles Guide: All 200 Collectible Locations on the Map

Achieving 100% completion in GTA VI requires tracking down all 200 collectibles scattered across the sprawling map of Vice City and the greater Leonida state. This guide provides a complete breakdown of every collectible type, category-specific strategies for locating them, regional route plans for efficient collection, and detailed reward information. Whether you are working toward the completion achievement or simply want to unlock every hidden reward in the game, this guide covers everything you need.

Collectibles in GTA VI are more varied and rewarding than in any previous Rockstar title. Each category offers meaningful gameplay rewards rather than simple cosmetic unlocks, making collection hunting a genuinely worthwhile endeavor rather than a tedious checklist. For an overview of how collectibles relate to broader game completion, see our secrets guide.

Collectible Categories Overview

Understanding the six collectible categories is the first step toward efficient collection. Each category has unique detection methods, spawn logic, and regional concentrations.

Playing Cards (50 Total)

Playing Cards are the most abundant and accessible collectible in GTA VI. These standard 52-card deck items (minus two that are story-gated) are scattered primarily throughout Vice City’s urban districts, with heavy concentrations in casinos, bars, nightclubs, and hotels. Each card emits a subtle golden shimmer visible from approximately 20 meters away, and cards will occasionally flash more brightly when the player is facing them directly.

The majority of Playing Cards are found in South Beach and Downtown Vice City, with 30 of the 50 located in these two districts alone. The remaining cards are spread across Little Havana, Wynwood, and the Vice City Marina. Two cards are locked behind casino access, which requires completing the “Place Your Bets” mission strand.

Cards are small, flat items typically placed on tables, bars, countertops, and window ledges. They are easiest to spot at night when their shimmer contrasts most with the environment. Using a suppressed weapon to shoot cards from a distance will collect them — you do not need to physically walk up to each one, which significantly speeds up collection when using a scoped weapon.

Spaceship Parts (40 Total)

Spaceship Parts return from GTA V in expanded form. These small metallic components glow with an otherworldly blue light and emit a distinctive low-frequency humming sound audible within 50 meters. The humming increases in volume as you approach, making audio cues your primary detection method. Players using headphones will have a much easier time locating these parts than those relying on TV speakers.

Spaceship Parts are concentrated in three main regions: the Grassrivers swamplands (18 parts), the Vice Keys archipelago (12 parts), and the rural interior around Lake Leonida (10 parts). Unlike Playing Cards, Spaceship Parts are almost never found in urban environments, instead being hidden in remote, often elevated locations that require creativity to reach.

Several Spaceship Parts are located on rooftops, water towers, and radio antennas accessible only by helicopter or by executing specific parkour routes. Others are submerged in shallow swamp waters requiring an airboat to reach. The final five parts are locked behind the completion of a series of conspiracy-themed stranger missions that begin at a trailer park in Port Gellhorn.

Signal Jammers (30 Total)

Signal Jammers represent a new collectible type for GTA VI. These small electronic devices, placed by an unknown faction, disrupt communications in their immediate vicinity — you will notice static on your in-game phone and radio when near one. Each jammer features a blinking red LED light that is most visible at night or in dark interiors.

The jammers are placed in thematically appropriate locations: atop communication towers, inside server rooms, on the roofs of government buildings, near satellite dishes, and hidden in subway tunnels. Finding and destroying all 30 jammers unlocks a unique hacker contact who can remotely reduce your wanted level for a fee, making them one of the most practically useful collectible categories.

Signal Jammers are most densely packed in Downtown Vice City and the Port Gellhorn industrial zone. A suppressed pistol is the ideal tool for destroying them from a distance without alerting nearby NPCs, as jammers in secure areas will trigger wanted levels if you are spotted destroying them.

Stunt Jumps (30 Total)

Stunt Jumps require players to successfully launch a vehicle off a designated ramp and land within a marked zone. Unlike previous GTA titles where stunt jumps were simply about finding the ramp, GTA VI adds complexity: each jump has a specific vehicle type requirement (motorcycle, sports car, off-road vehicle, or boat), and the landing zone must be hit with reasonable accuracy.

Jumps are marked by glowing orange markers at the launch point, visible from a distance, and the landing zone appears as a translucent orange rectangle when you are airborne. The majority of stunt jumps are located in the Vice Keys (bridges and coastal cliffs), the Port Gellhorn industrial district (shipping containers and loading ramps), and the hilly Richman neighborhood (steep driveways and retaining walls).

Completing all 30 stunt jumps requires a diverse vehicle collection. We recommend checking our vehicles guide for the best vehicles in each category before attempting the more demanding jumps.

Hidden Murals (25 Total)

Hidden Murals are large-scale artworks hidden in plain sight across Leonida. These wall-sized paintings, visible only from specific angles or under specific lighting conditions, depict scenes from Leonida’s criminal and political history. To collect a mural, you must photograph it with your in-game phone camera from the correct angle — simply viewing it is not enough.

Murals are concentrated in Wynwood (naturally), the back alleys of Little Havana, the underground pedestrian tunnels of Downtown, and abandoned buildings in the Grassrivers. Several murals are partially obscured by environmental objects that can be moved or destroyed, adding a puzzle element to their discovery. Five murals are only visible during specific weather conditions — rainy weather reveals water-sensitive paints, while the golden hour before sunset illuminates UV-reactive pigments.

Underwater Treasures (25 Total)

Underwater Treasures round out the collectible categories, taking advantage of GTA VI’s expanded underwater environments. These treasures include sunken chests, shipwreck salvage, and hidden cargo containers resting on the ocean floor. They are concentrated in three underwater zones: the Vasquez Bay channel between Vice City and the barrier islands, the coral reefs surrounding the Vice Keys, and the deep-water trench off the coast of Port Gellhorn.

Collecting all underwater treasures requires purchasing scuba gear from a dive shop (approximately $50,000) or using a submersible vehicle. The sonar upgrade for submersibles, available after completing a specific side mission chain, makes locating these treasures significantly easier by adding sonar pings to the minimap when underwater.

Regional Collection Route: Vice City Urban

The most efficient way to collect all 200 items is to work regionally rather than by category. Here is the optimal route for Vice City proper.

Start in Downtown Vice City during nighttime hours for maximum visibility of both Playing Card shimmers and Signal Jammer LEDs. Begin at the Schlongberg Sachs building rooftop (accessible via helicopter — one Signal Jammer and one Playing Card are both on this roof), then work your way down through the financial district. The Downtown core contains 12 Playing Cards, 8 Signal Jammers, and 3 Hidden Murals in a surprisingly compact area.

From Downtown, move east to the barrier islands. Ocean Drive and the surrounding Art Deco district contain 18 Playing Cards, primarily in hotel lobbies, rooftop bars, and pool decks. The Vice City Marina adds 3 more Cards plus 2 Stunt Jumps off the pier ramps. Little Havana’s Calle Ocho corridor holds 8 Cards, 4 Hidden Murals, and 2 Signal Jammers.

Wynwood requires a full daytime pass for mural photography and a nighttime pass for Signal Jammer LED spotting. The district’s dense street art makes mural identification genuinely challenging even with a guide, as decorative non-collectible murals far outnumber the 6 collectible murals located here.

Related resource: Complete Vice City Map & Districts Guide

Regional Collection Route: Grassrivers & Swamplands

The Grassrivers region demands patience and an airboat. The swamp’s low visibility and aggressive wildlife make this the most dangerous collection zone in the game.

All 18 Grassrivers Spaceship Parts require methodical exploration. The best approach is to use a helicopter to land near each part’s approximate location, then switch to an airboat or on-foot exploration for the final approach. Alligators are a constant threat — keep a shotgun equipped and watch for ripples in the water that indicate approaching predators. The abandoned military bunkers in the western Grassrivers contain 3 Spaceship Parts, 4 Signal Jammers, and 2 Hidden Murals in a single concentrated dungeon-like environment that takes approximately 45 minutes to fully clear.

The Grassrivers also contain 5 Stunt Jumps, primarily off raised highway sections and drainage canal ramps. An off-road vehicle is required for 3 of these jumps, so bring a BF Injection or similar vehicle before attempting the full Grassrivers collection run.

Regional Collection Route: Vice Keys & Underwater

The Vice Keys combine the final major concentration of land-based collectibles with the gateway to all underwater treasures. The Overseas Highway itself features 4 Stunt Jumps at bridge-to-bridge transition points. Islamorada Key’s resort district contains 5 Playing Cards (leftover from tourist poker games) and 2 Hidden Murals.

For underwater treasures, start at the dive shop on Marathon Key to purchase scuba gear. The coral reef zone between Islamorada and Marathon Keys contains 12 Underwater Treasures in relatively shallow water (30-60 feet). The Vasquez Bay channel holds 8 more, and the deep-water Port Gellhorn trench contains the final 5. The trench treasures require a submersible vehicle rather than scuba gear due to depth — the pressure at 300 feet will crush a diver, but the submersible handles it with ease.

The sonar upgrade side mission chain is strongly recommended before attempting the underwater treasure hunt. Without sonar, locating treasures on the murky ocean floor is an exercise in frustration that can easily triple collection time.

Related resource: Fast Travel Points & Transportation Guide

Regional Collection Route: Port Gellhorn & The Panhandle

Port Gellhorn’s industrial landscape provides the backdrop for the remaining Signal Jammers (8 in the port district alone) and Stunt Jumps (12 involving shipping containers, crane platforms, and warehouse ramps). The port is a restricted area with patrolling security — approach during night hours and use stealth tactics to avoid accumulating wanted levels while destroying jammers.

The northern interior around Lake Leonida and the small towns of the panhandle contain the final Spaceship Parts, several Hidden Murals in abandoned farmhouses and barns, and 5 Playing Cards scattered across rural gas stations and diners. This region is the most spread-out, so aerial transport is essentially mandatory for efficient collection.

Completion Rewards & Benefits

Collecting all 200 items unlocks more than individual category rewards. The cumulative reward for finishing every collectible category is the “Master Collector” achievement, a unique gold-plated vehicle with custom license plate, and a permanent 10% discount at all in-game stores. Additionally, completing all collectibles is required for 100% game completion, which unlocks the secret ending cinematic and the hidden “Bigfoot vs. Alien” stranger mission that has become a Rockstar tradition.

Beyond the official rewards, collectible hunting is one of the best ways to truly learn the GTA VI map. The process forces you to explore every corner of Leonida, from the tops of skyscrapers to the bottoms of underwater trenches, revealing ambient details, environmental storytelling, and random events that most players will never encounter in normal gameplay.


Whether you tackle categories one at a time or follow our regional route plans, collecting all 200 items in GTA VI is a rewarding challenge that deepens your connection to the game world. Keep this guide bookmarked for reference during your collection runs, and do not hesitate to combine collectible hunting with safehouse shopping and business acquisition to maximize your time in each region.

Related resources: Vice City Map Overview | Hidden Packages Guide | All Fast Travel Points | Complete Secrets Guide

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